![sonic adventure 2 mod loader sonic adventure 2 mod loader](https://i.imgur.com/M1soimC.png)
The latest SADX Mod Loader update maintains the original aspect ratio when playing video files, and fixes the positioning of pause sub-menus, and the SADX Mod Manager now displays more information about available screens. Updates are also announced in the IRC channel, which you can find links for on the left. If you follow the repositories on GitHub, you should expect the binary packages to be updated within a minute or two of pushes, assuming that my computer is at home, on, connected to the internet, and running my IRC bot.
#Sonic adventure 2 mod loader code#
Posted by MainMemory on 8 18:18:40Much like SA Tools before it, the SADX Mod Loader and SA2 Mod Loader are now configured to build automatically when changes are pushed to the source code repositories. Note that the Mod Manager is still required to generate the Codes.bin file for the Mod Loader to read the new codes. You may also add the attribute required='true' to a Code element if the code should always be enabled (otherwise all codes will be disabled by default like normal codes). Posted by MainMemory on 2 04:16:24It is now possible to specify a Codes=YourModCodes.xml value in mod.ini files to indicate that the SADX/SA2 Mod Manager should load an additional XML file containing codes specifically for a mod. For more information, see the thread on Sonic Retro Per-Mod Cheat Codes Posted by SonicFreak94 on 1 06:14:09 A new SADX Super Sonic mod has been released! You can download it here. ADX sound effects are not supported, as I don't know how the game plays sound effects, and the only advantage to ADX is compression.Īlso, apparently the detection for non-WMA music in the default music folder was broken? So that's fixed now. The WAV files can be named anything you want, as the mod loader uses index.txt to generate the proper names in memory. To use sound effect folders, your folder must have the same name as the DAT file you are replacing, and the folder must contain an 'index.txt' file with the name of a WAV file to be loaded on each line. Having ADX voices fixes an issue where the game would lag when voices are played in rapid succession, as the following video demonstrates: Posted by MainMemory on 5 23:09:08The SADX Mod Loader now has support for ADX voices and sound effect folders. I don't expect to do much with it, but I guess we'll see where it goes. sandwich? Here you'll find information on various projects I make or contribute to. From the main menu you should have a Mission Mode selection. Mission All Accomplished Clear all 60 missions. They are the exact same as normal Sonic so you should have a good grip on em already. Now you've just got to beat all the Trial Mode levels with Metal Sonic. Metal Sonic Master Get Level A on all the Action Stages by using Metal Sonic. Playlist: by finishing all other character stories.00:20 - Selecting Super Sonic0:35 - Story Begins3:36 - To Angel Island4:22.